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Showing posts with label Game Cinematography. Show all posts
Showing posts with label Game Cinematography. Show all posts

Thursday, May 14, 2009

Nissan 370z Unveiling Trailer - 2008

Promotional piece displayed at the 2008 LA Autoshow to unveil Nissan's 370Z. Created using purpose-built, scripted scenes in EA Blackbox's Need For Speed Undercover.



While working on Need for Speed Undercover, marketing was approached with this cross-promotion and I ran with it. I met with Spinifex Interactive in Australia, who provided a direction for the piece, and provided the in-game driving footage to contrast their live action book-ends. My work involved vehicle animation, lighting setup, camera animation, effects scripting, and rough compositing.

Cinematics Reel 2008

A compilation of work done while at Electronic Arts Blackbox from 2005-2007. The games shown are Need for Speed Most Wanted, Carbon, and Pro Street.



As a cinematic artist, I worked with producers and art directors to help design scenes that both matched the game's unique visual style, and told the necessary story. Once designed, I also contributed to vehicle and camera animation, game integration and effects scripting, and collaborated closely with software engineers and animators.