Promotional piece displayed at the 2008 LA Autoshow to unveil Nissan's 370Z. Created using purpose-built, scripted scenes in EA Blackbox's Need For Speed Undercover.
While working on Need for Speed Undercover, marketing was approached with this cross-promotion and I ran with it. I met with Spinifex Interactive in Australia, who provided a direction for the piece, and provided the in-game driving footage to contrast their live action book-ends. My work involved vehicle animation, lighting setup, camera animation, effects scripting, and rough compositing.
Scott A Penner, 3D Artist based in Vancouver, BC, specializing in 3D modelling and cinematic design for visual effects and video games.
Showing posts with label Game Cinematography. Show all posts
Showing posts with label Game Cinematography. Show all posts
Thursday, May 14, 2009
Cinematics Reel 2008
A compilation of work done while at Electronic Arts Blackbox from 2005-2007. The games shown are Need for Speed Most Wanted, Carbon, and Pro Street.
As a cinematic artist, I worked with producers and art directors to help design scenes that both matched the game's unique visual style, and told the necessary story. Once designed, I also contributed to vehicle and camera animation, game integration and effects scripting, and collaborated closely with software engineers and animators.
As a cinematic artist, I worked with producers and art directors to help design scenes that both matched the game's unique visual style, and told the necessary story. Once designed, I also contributed to vehicle and camera animation, game integration and effects scripting, and collaborated closely with software engineers and animators.
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